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Thursday, 4 April 2013

Artifact 4 Test


Quick Render of lighting from within the cabin itself from an Oil lamp that I made a source of lighting for within the cabin.

Monday, 18 March 2013

Castle Update: Pillars Textured

These are the pillars with a slight coffee stain effect to them, as I Believe they wouldn't be brand new in a desolate place.

Friday, 15 March 2013

Textured Castle Update

Here's The castle with some more textures onto it.


Simple Texture Update

Started on the texturing of the castle grounds, very simple textures so far, unsure how to do the grass but will work it out.

Thursday, 14 March 2013

Client Project - Castle Update




some image updates for the terrain of the castle, before it didn't have as much detail on it, such as farm land and the bridge area was a mess in terms of polygons, now it is a lot better. The new terrain has farm land ridges and the path under the bridge has a crumpled area for the broken bridge that used to be there.






Thursday, 7 February 2013

Castle Grounds Update

New reference for the castle grounds. Castle building shell has been created so I will be working from that as well as the new reference image.





Monday, 14 January 2013

Artifacts ideas



 These are some ideas of houses that I might recreate for my artifacts and then add different lighting and camera angles to create different ambiances. I'm thinking about placing the houses in a wooded area to help create the right ambiance.









Thursday, 15 November 2012

Render test

Added shadows, Changed Texture as well as more creatures with animation.

Thursday, 8 November 2012

Client Project Images


These are some images I have produced in the making of the advert for the Client Project

 

Thursday, 1 November 2012

Client Project Advert Storyboard

Storyboard for the advert for the client project.
 Starts with pulsing back from backache.Zooms in on back to show little monsters jumping up and down, causing the pain. Vest is shown and rotates then is seen going onto a persons back, Heats starts radiating from the vest and the little monsters fall asleep.

Client Project Work

 Simple design of monster for client project advert

Tuesday, 26 June 2012

Pirate Camp Animation


This is the video of the Pirate Camp animation that I created, another video I forgot to upload.

Memoires of A Geisha Room Project


This is the final video for my room project, based on the book Memoirs of a Geisha, I forgot to upload it to my blog.

Tuesday, 5 June 2012

Part 2 - Compositing

This is the second part of Simon's work. I took a picture of the university desk and used the computer screen for my character to walk behind and in front.

Part 1 - Compositing

Part 1 of Simon's work, I have changed several features such as the background, colours and added lens blur.

Thursday, 26 April 2012

4 Render Stills




500 Word Analysis on Room Visualisation Project

For this project we had to choose a book based either in the future or the past and recreate a room from an extract of the book that describes a room.  The book that I decided to base my project around is Memoires Of A Geisha. The scene that I decided to pick was the description of one of the main characters, Matsumoto; who was one of the main Geisha’s within the story. The software that we we’re encouraged to use was 3Ds MAX which was good because I was familiar with it.
My inspirations for this project were images of old style Japanese rooms, which were quite simple in design and the majority of the furniture was made out of wood. The colours of the room were quite plain, such as creams for the walls and wood for the furniture.  The lighting for the rooms were daylight, during the day as the window screens were thin so light could pierce through and during the evenings, they used candles and lamps.
When making the room, I found it quite easy to model as most the objects within were quite simple and also easy to texture as 3DS MAX had wood textures already installed within the library of the mental ray engine.
One problem when creating the room was the texturing of the mirrors within, as I had a make-up mirror as well as a full length mirror to texture. However I did not know how to create a clear mirror effect. However with some help I learned that with the mental ray engine, it already had a mirror texture installed so all I had to do was select it and apply it, which gave me a clear mirror effect.
For this project, it was important that I used a mental ray engine, compared to the normal engine that 3DS MAX uses as it enabled me to create effects like a mirrored effect and I also added some water to the scene, when the camera looks outside, so that helped as well.
Whilst working on this project I learned about the different 3DS MAX engines that are available to use, such as the mental ray engine. I also learned about lighting for a room, as the only source of lighting was from outside and I also created a beam of light, coming from outside, which gave it a good effect.
If I had more time for this project, I believe I would edit the lighting some more as well as the shadows of the objects, weren’t perfect so I would also work out how to make them smoother. However overall for this project I found it quite enjoyable and very helpful as I would like to go into environments more, so it helped me gain more skills towards the creation of rooms.

Tuesday, 24 April 2012

Friday, 13 April 2012

500 Word Silent Comedy Analysis

For this assignment, we had to create a silent comedy animation. For me it was a first in creating a character in 3D so it was quite a difficult task.  The basis for this project was based around Charlie Chaplin and his silent comedy.  When watching the tutorials for this assignment, the character was a male so it would be simple to assume that the majority of the students would create a male that was bold as we haven’t covered hair particles yet. However I didn’t want to create a male that was bold so I create a female with simple hair and a hat. My character was based around my inspiration of a Japanese student, so I gave her a simple Japanese sailor uniform to wear.
When creating the character we had to draw the character from a front and side view and mould the polygons into the shape of the character. This made the basic shape of the character easy to make, however it was hard to then put detail into the clothing after. Because my character was a female it meant that I had to create a bust for the character. Creating this was quite comical as the shape of them made the character look like she had breast implants; however by tweaking the shape, I was able to create a subtle bust for my character, without looking like a bust obsessed modeller.
Once I had created my 3D character I had to then give her clothing some texture. The method for doing this is by ‘unwrapping’ the skin of the character and painting it in Photoshop. However with this part I had some trouble as the unwrapping had to be done in different sections, starting with the head, however whenever the selected part was unwrapped, it would disappear off the screen. I requested help on this matter but was unsuccessful. However after search around the internet for answers, I found a plugin, which did it automatically, without making the character disappear.  Once I had painted the character I had to give it a skeleton by adding a rig to it. This was successful until I tried to animate it. When I wanted the character to walk, there was an automatic walk cycle built into the rig, but I did not know how to make it stop, so I had to make the character walk manually, meaning that the walk cycle was not as smooth as I had hoped.  However after a while the animating came fairly easy and I created my animation.
From this project I have been able to learn how to create a character and make it move with emotions. However if I had more time on this project, I think I would have put more detail in my model, such as the eyes not looking as natural as I would have liked and also making the clothing more defined as well as making the walk cycle a lot smoother, but due to the lack of help It took me longer to paint it, which left me with little time to sort animation out.  But overall this project has taught me that I would like to go into modelling but not character modelling.

Tuesday, 10 April 2012

Test renders

A couple of test renders for my environment in my animation